![]() This can lead to the 3rd person sections feeling a bit floaty (and not because of the lack of gravity). The perspective switches between 1st and 3rd person at points, but the feel of controls doesn’t change. This does keep the game moving, but a little more exploration of the environments – especially the Moon – wouldn’t have gone amiss. ![]() While there are occasional mild puzzles – the first elevator for example needs manually placing at our level before we can proceed – generally the solution to progress is to move forward. From here, we follow the story and it’s objectives pretty strictly. We start in the desert on Earth, and need to put the final touches to the rocket launch that will send us to the Moon. Abandoned as a failed project, a handful of scientists refuse to give up and work toward sending someone up there to see what happened and get the MPT back online – that’s where we come in. For a few decades all is well, but suddenly the MPT goes quiet, and no-one is able to make contact with the personnel stationed at the base. This is done via the MPT, a large antenna that beams the energy directly back to receivers on Earth. Scientists discover a seemingly magic bullet in the form of Helium-3 on the Moon around 2032, and race to extract its energy and send it back to Earth. Set in 2059, the Earth has been practically sucked dry by our over consumption of its natural fuels. It’s a shame that there’s not really all that much freedom to explore though we follow a linear progression that really isn’t all that taxing, but I still got enjoyment out of it. Over it’s short runtime, I genuinely felt a sense of place, being in a seemingly abandoned Moon base, searching for answers as to where everyone has gone. ![]() Deliver Us The Moon hit me right in the childhood wonder the sheer scale on show encapsulates what I imagine the feeling would be of approaching a rocket ready to launch into space, or those first steps onto the surface of the Moon.
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